A big shout out to Epic for helping us keep this site running by making us an Epic MegaGrant recipient!
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We're going to create a Continuous Integration environment with Jenkins
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This time we're focusing on testing replication via PIE sessions.
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This time we're focusing on testing clicks in UI and keyboard/gamepad button presses.
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In this section I’ll talk about some essential things you should be aware of when creating a type of class tests for Unreal Engine 4.