Linux QuickStart / FAQs

stuff to know that get asked frequently

Updated 21 days ago Edit Page Revisions

Where to get the engine

  1. get the binary builds https://www.unrealengine.com/en-US/linux
  2. compile from source (TODO link)
  • follow instructions on the repo. don't do as root.

What editor?

Distros in which it works

  • k/ubuntu, fedora, arch, others. stability varies. depends on each person. ubuntu is the default used by epic.

Wayland/X11

X11 has the best support. Wayland has some issues.

How good does it works?

Depens on your needs. It's usable, stable and production ready. There are some features that don't work as well (or at all) compared to windows. (TODO make a list)

Can i package to windows?

Not directly. Licence issue with MS includes (afaik). You can by using a virtual machine. Does not need to have gpu access. You trigger the packaging via command line.

Launcher

There are two replacement for the ue launcher.

When installing from source, you get context-menu actions on kde.

Associations

You can edit a config file, with the version number instead of the UUID, and projects will open normally. (TODO expand)

Fab

Bridge

TODO link to how to

Discord

Unreal Source's Linux channel : https://discord.com/channels/187217643009212416/375022233875382274

UI Scale and HighDPI

When running on high dpi (4k), the ui might look tiny. Here are some options:

  • On 5.4 (at least, but not on 5.2) There's a functionality on the engine. Editor Preferences> Appearance > UI Scale (TODO find the actual name)
  • There are a few plugins around that do what 5.4 has. On github they are free. (TODO Link)