Unreal Engine 5
Summary of new things in UE5
Docs
Yet undocumented ue5-main features
There are a few huge upgrades to the engine that aren't available in the UE5 Early Access (released in May 2020), but are developed on the 5.0 branch.
- Large World Coordinates. Basically allows to store coordinates as double instead of float. It makes possible to create worlds as big as entire solar system without workarounds. Float-based coordinates limits world dimension to a few kilometres, and it requires workarounds (like World Origin Rebasing) to make bigger worlds. Be aware, switching to double-based coordinates increase CPU cost.
- Mass Entity/AI. Designed from ground up for the large-scale agent/AI simulation.
Apart from that, every single new system available in UE5 EA is greatly enhanced on the 5.0 branch.