UT4 Weapons Tutorial - Shotgun

Unreal Tournament Weapons Tutorial - Shotgun This tutorial will show you how to create a simple Shotgun weapon in the Unreal Tournament project, using C++. Requirements Some existing C++ & Unre...

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Unreal Tournament Weapons Tutorial - Shotgun

This tutorial will show you how to create a simple Shotgun weapon in the Unreal Tournament project, using C++.

Requirements

Some existing C++ & Unreal Engine knowledge is needed.

  • Engine version: 4.6+
  • Skill level: Beginner - Intermediate
  • Unreal Tournament Jan 2015 or Later

Overview

A shotgun is one of the most prototypical first-person shooter weapons. While Unreal Tournament has the Flak Cannon, which in some respects resembles a shotgun, it lacks a true shotgun weapon. In this tutorial I intend to demonstrate a simple and straightforward way to go about building a shotgun weapon within the Unreal Tournament project. I will also cover some of the more common features you might want to incorporate to make your shotgun code more flexible.

Defining a Shotgun

In videogames, shotguns typically have the following characteristics:

  • Fires a cluster of instant-hit shots in a single burst
  • Shots spread out quickly by distance
  • Damage to target falls off by distance
  • High single shot damage, long reload time
  • Spread pattern may vary from shotgun to shotgun