Slate, How to Make Fancy Custom SButtons
Overview Author: () In this tutorial I show you how to make some fancy custom buttons! I show you how to use images as button background, or as the entire button! I also show you how to use custom ...
Overview
Author: ()
In this tutorial I show you how to make some fancy custom buttons!
I show you how to use images as button background, or as the entire button!
I also show you how to use custom color and font text!
I also give you the code for how to make custom Tool Tips
Lastly I show how to make text highlight when it is hovered over :)
Enjoy!
Video
Here's a video demoing what I am showing you in this tutorial!
.H
//Buttons
TSharedPtr RefreshButton;
TSharedPtr RefreshButtonText;
TSharedPtr ClearTileButton;
.CPP
FButtonStyle
Both of my example buttons use a special Slate Core Style.
.ButtonStyle( FCoreStyle::Get(), "NoBorder" )
Rainbow Background Button
//The button!
SAssignNew( RefreshButton, SButton )
.ButtonStyle( FCoreStyle::Get(), "NoBorder" )
.OnClicked( this, &SDDFileTree::RefreshButtonPressed )
.HAlign( HAlign_Center )
.VAlign( VAlign_Center )
.ForegroundColor( FSlateColor::UseForeground() )
[
//Colored Background
SNew(SBorder)
.Padding(FMargin(3))
//~~~ Rainbow Image for Button!!! ~~~
.BorderImage( FCoreStyle::Get().GetBrush("ColorSpectrum.Spectrum") )
[
//Button Text!! AssignNew so can change color later
SAssignNew(RefreshButtonText , STextBlock)
.Text( FString("Refresh (F5) ") )
.Font(FSlateFontInfo(FPaths::EngineContentDir() / TEXT("Slate/Fonts/Roboto-Bold.ttf"), 16))
.ColorAndOpacity(FLinearColor(1,0,1,1))
.HighlightColor(FLinearColor(1,1,0,1))
.ShadowColorAndOpacity(FLinearColor::Black)
.ShadowOffset(FIntPoint(1, -1))
]
]
Trash Can Button
//Resizes the image
SNew(SBox)
.WidthOverride(64)
.HeightOverride(64)
[
//~~~ Clear Button / Trash Can ~~~
SAssignNew( ClearTileButton, SButton )
.ButtonStyle( FCoreStyle::Get(), "NoBorder" )
.OnClicked( this, &SDDFileTree::ClearButtonPressed )
.HAlign( HAlign_Center )
.VAlign( VAlign_Center )
.ForegroundColor( FSlateColor::UseForeground() )
[
//Button Content Image
TSharedRef( SNew( SImage ) .Image(
FCoreStyle::Get().GetBrush("TrashCan")
))
]
]
Setting The Cursors
//Set Cursors
ClearTileButton->SetCursor(EMouseCursor::SlashedCircle);
RefreshButton->SetCursor(EMouseCursor::Hand);
Setting the Custom Tooltips
ClearTileButton->SetToolTip(
SNew(SToolTip)
[
SNew(STextBlock)
.Text(NSLOCTEXT("FileTree", "Clear", "Clear any currently Loaded Preview Tile! -Rama"))
.Font(FSlateFontInfo(FPaths::EngineContentDir() / TEXT("Slate/Fonts/Roboto-Bold.ttf"), 12))
.ColorAndOpacity(FLinearColor(1,0,1,1))
.HighlightColor(FLinearColor(1,1,0,1))
.ShadowColorAndOpacity(FLinearColor::Black)
.ShadowOffset(FIntPoint(-2, 2))
]
);
RefreshButton->SetToolTip(
SNew(SToolTip)
[
SNew(STextBlock)
.Text( NSLOCTEXT("FileTree", "Refresh", "Refresh Directory and File Listing, updating to hard drive contents! -Rama") )
.Font(FSlateFontInfo(FPaths::EngineContentDir() / TEXT("Slate/Fonts/Roboto-Bold.ttf"), 12))
.ColorAndOpacity(FLinearColor(1,0,1,1))
.HighlightColor(FLinearColor(1,1,0,1))
.ShadowColorAndOpacity(FLinearColor::Black)
.ShadowOffset(FIntPoint(-2, 2))
]
);
Updating the Text When Highlighted
void SDDFileTree::Tick( const FGeometry& AllottedGeometry, const double InCurrentTime, const float InDeltaTime )
{
// Call parent implementation
SCompoundWidget::Tick( AllottedGeometry, InCurrentTime, InDeltaTime );
//~~~~~~~~~~~~
// Button Hovering
//~~~~~~~~~~~~
if(RefreshButtonText->IsHovered())
{
SetRainbowGlowColor();
RefreshButtonText->SetForegroundColor( RainbowGlowingColor );
}
else
{
RefreshButtonText->SetForegroundColor( FLinearColor(1,0,1,1) );
}
}
Summary
Enjoy!
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