Order of events while starting the game
Guide for people who don't read C++, explaining what happens
Explain more events...
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Game Instance::StartPlayInEditorGameInstance calls UWorld::BeginPlay.
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UWorld::BeginPlay
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GameMode->StartPlay()
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AGameStateBase::HandleBeginPlay()
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GetWorldSettings()->NotifyBeginPlay()
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GetWorldSettings()->NotifyMatchStarted()
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AWorldSettings::NotifyBeginPlay()
- This calls BeginPlay on the actors currently existing in the world. Orden of called actors is unknown, we can't never rely on Actor X calling BeginPlay before Actor Y.
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GetAISystem()->StartPlay()
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OnWorldBeginPlay.Broadcast()
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PhysicsScene->OnWorldBeginPlay()
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