Hooking up Military Characters with AnimStarterPack
Create a new blank project. Import Animation Starter Pack and Military Character Dark (or Silver) from the Marketplace into the new project. Within the content browser, navigate to the MilitaryCha...
- Create a new blank project.
- Import Animation Starter Pack and Military Character Dark (or Silver) from the Marketplace into the new project.
- Within the content browser, navigate to the MilitaryCharDark folder, right click on MW_Style2_MaleSkeleton and click Delete.
- At the bottom left of the Delete Assets dialogue box, select UE4_Mannequin_Skeleton in the dropdown, then click Replace References.
- Click OK in the Replace References? dialogue box.
- Click Save Selected in the Save Content dialogue box.
- Within the Content Browser, navigate to the AnimStarterPack folder and open the Ue4ASP_Character blueprint.
- Within the Components tab of the Ue4ASP_Character window, select the Mesh (Inherited) Skeletal Mesh Component.
- Within the Details tab of the Ue4ASP_Character window, select MW_Style2_Male in the Skeletal Mesh dropdown in the Mesh section.
- Confirm the changes by compiling and saving Ue4ASP_Character and observe the new Skeletal Mesh using the idle animation in the Viewport tab.