GameplayStatics/GetAllActorsWithTag
Find all Actors in the world with the specified tag. Include #include "Kismet/GameplayStatics.h" Syntax static void GetAllActorsWithTag(const UObject* WorldContextObject, FName Tag, TArra...
Find all Actors in the world with the specified tag.
Include
#include "Kismet/GameplayStatics.h"
Syntax
static void GetAllActorsWithTag(const UObject* WorldContextObject, FName Tag, TArray& OutActors)
Parameters
WorldContextObject
Any UObject that exists in the world.
Tag
The tag of actor which you want to find.
OutActors
Output array containing actors with the specified tag.
Examples
Real world use cases:
Example 1
TODO: Add more details
FName SomeTag;
...
TArray& OutActors;
UGameplayStatics::GetAllActorsWithTag(this, SomeTag, OutActors)
for (AActor* SomeActor : OutActors) {
{
// Use the found actors
}