GameplayStatics/GetActorOfClass
Find the first actor in the world with the specified class. Include #include "Kismet/GameplayStatics.h" Syntax AActor* GetActorOfClass(const UObject* WorldContextObject, TSubclassOf Actor...
Find the first actor in the world with the specified class.
Include
#include "Kismet/GameplayStatics.h"
Syntax
AActor* GetActorOfClass(const UObject* WorldContextObject, TSubclassOf ActorClass)
Parameters
WorldContextObject
Any UObject that exists in the world.
ActorClass
The class of actor which you want to find.
Examples
Real world use cases:
Example 1
TODO: Add more details
// Defined types
TSubclassOf SomeActorClass;
AActor* FoundActor;
...
FoundActor = GetActorOfClass(GetWorld(), SomeActorClass);
if (FoundActor)
{
// Use the found actor
}