Cleaning Your Project

Upon opening a project UE4 will generate various files and folders if they do not already exist. Some of these can be deleted to reduce the project size when archiving or sharing the project.

Updated over 3 years ago Edit Page Revisions

Reducing Project Sizes

Upon opening a project UE4 will generate various files and folders if they do not already exist:

  • .vs

  • Binaries

  • DerivedDataCache

  • Intermediate

  • Plugins/*/Intermediate (any Intermediate folder inside a plugin)

  • Saved ProjectName.sln (only if your project has a c++ code in it)

These files and folders can be deleted to reduce the total size of your project when archiving, sharing and/or moving the project. They are often times also excluded from source control using a .ignore list for example.

The Binaries folder inside of plugins should not be deleted as they might contain pre-built libraries of which the source code is not distributed with the plugin and therefore cannot be regenerated on demand.