Category:Plug-ins
We designed Unreal Engine 4 to be flexible and extensible through the creation of plugins. The beauty of plugins is that they can benefit everyone in the community. You can add cool new features to...
We designed Unreal Engine 4 to be flexible and extensible through the creation of plugins. The beauty of plugins is that they can benefit everyone in the community. You can add cool new features to the engine or editor and share them with others here. Show off your skills and who knows - we might just hire you to become one of the tools programmers working on the editor with us!
Contribute!
Plugins can be freely added by the community. Once added, other users can edit and update Plugin pages to keep them accurate. You can start learning to create Plugins with the [//docs.unrealengine.com/latest/INT/Programming/Plugins/index.html Plugin documentation]. Once you have something you want to share, create a page for it and let users know about it. To learn more about creating a page for your content, visit the Get Involved page. Check out the hundreds of plugins on the [//www.unrealengine.com/marketplace/content-cat/assets/codeplugins Unreal Engine Marketplace].
Featured Plugin
Notable Plugins
- Legacy/SkookumScript - realtime text-based console and gameplay programming language designed for game development. It can make live changes on a running game and is deeply integrated to the UE4 runtime and editor (including Blueprints and C++). Awarded Unreal Development Grant.
- Legacy/Unreal.JS - Javascript runtime built for UnrealEngine 4
- Legacy/Flathead - Javascript integration for Unreal Engine
- Legacy/Git Source Control Provider Plugin - Git integration for UnrealEd
- Legacy/Mercurial Source Control Provider Plugin - Mercurial integration for UnrealEd
- Legacy/Rama's Vertex Snap Editor Plugin - Enhanced vertex snapping for UnrealEd
- Legacy/VaOcean Plugin - Ocean Surface Simulation
Pages in category "Plug-ins"
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