Camera
Engine Details The calling sequence the engine uses to determine the camera position for each viewport are[1]: UGameViewportClient::Draw ULocalPlayer::CalcSceneView ULocalPlayer::GetViewPoint APlay...
Engine Details
The calling sequence the engine uses to determine the camera position for each viewport are[1]:
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UGameViewportClient::Draw
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ULocalPlayer::CalcSceneView
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ULocalPlayer::GetViewPoint
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APlayerController::GetPlayerViewPoint
to determine position
APlayerCameraManager::GetFOVAngle
to determine the field of view.
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APlayerController::GetViewTarget
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APlayerCameraManager::GetViewTarget
to determine the camera position and orientation.