Camera
Engine Details The calling sequence the engine uses to determine the camera position for each viewport are[1]: UGameViewportClient::Draw ULocalPlayer::CalcSceneView ULocalPlayer::GetViewPoint APlay...
Engine Details
The calling sequence the engine uses to determine the camera position for each viewport are[1]:
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UGameViewportClient::Draw -
ULocalPlayer::CalcSceneView -
ULocalPlayer::GetViewPoint -
APlayerController::GetPlayerViewPointto determine position
APlayerCameraManager::GetFOVAngleto determine the field of view.
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APlayerController::GetViewTarget -
APlayerCameraManager::GetViewTargetto determine the camera position and orientation.