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Gameplay Debugger: Quick, simple, re-usable

Introduction This tutorial will help you quickly set up a re-usable C++ Gameplay Debugger Category, which can be used against any Actor Component without the need to rewrite code. Once you've copie...

over 5 years ago
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Game User Settings

In this guide we will look at the options for changing game settings, such as whether or not to use fullscreen, the window or fullscreen resolution used, the position of the window, and scalability...

over 5 years ago
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Game Mode, Linking to Player Controller Blueprint

Original Author: () Dear Community, If anyone is doing any fancy experiments, or cannot figure out how to get their custom player controller class to be used, here is the basic setup! If you start ...

over 5 years ago
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Game Instance, Custom Game Instance For Inter-Level Persistent Data Storage

Overview Author () One of the new UE4 engine features as of 4.4 is the Game Instance class! This is a globally accessible instanced UObject that can store any data you want to be carried between le...

over 5 years ago
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GameBoy Post Process Effect in UE4

Authored by: Alan Noon __NoToC__ Inspired by the the recent Game Boy Jam, I thought it would be neat to experiment with some of Unreal 4ÔÇ▓s post processing capabilities. Finally we have all of the...

over 5 years ago
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GPU Particle

Overview GPU Sprites are particles that have most of their calculations throughout their lifespan passed on to the GPU rather than the CPU. They provide the benefit of supporting significantly more...

over 5 years ago
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Function Pointers

Overview Original Author: () Dear Community, When you have a whole bunch of functions that you want to call, that are all related in some way, you can make a function pointer array to quickly acces...

over 5 years ago
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Float as String With Precision

Overview Author: () Here is my function for obtaining a float as a string, but limiting the number of decimal places. And including appropriate rounding! Thank You Epic Please note I am leveraging ...

over 5 years ago
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FluidSurface Plugin

Overview In UE2 we had a simple but fun feature called a FluidSurfaceInfo. This was a small, simulated fluid surface that could place in your level, and would respond to the player running through ...

over 5 years ago
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External Build System Configuration

If you don't want to use Visual Studio IDE to compile your projects (f.e. you prefer Sublime text editor), you can build your game without it. Grabbing the MSBuild First, you need to get the MSBuil...

over 5 years ago
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Exporting the Mannequin Skeleton from Unreal Engine 4 to Blender and Re-importing

Overview Author: Searching online, I see many (like me) have wanted to work on characters in Blender using the Mannequin skeleton, but there are problems with doing this. The older versions of Unre...

over 5 years ago
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Enums For Both C++ and BP

Overview Dear Community, Here's how you can create your own Enums that can be used with C++ and BP graphs! Enums basically give you ability to define a series of related types with long human-readi...

over 5 years ago
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Dynamic Load Object

Overview Dear Community, here are my static library functions for saving a objects path and then loading an object dynamically from a path I have a templated version of my dynamic load object funct...

over 5 years ago
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Draw 3D Debug Points, Lines, and Spheres: Visualize Your Algorithm in Action

Overview Dear Community, UE4 comes with awesome 3D Drawing features for drawing anywhere in the world! I consider these tools essential for debugging any algorithm or custom game feature that you a...

over 5 years ago
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Detailed Account Of Integrating OpenCV Into UE4 With VS2017

| Overview The goal of this tutorial is to illustrate in detail about how to integrate OpenCV into UE 4.17 using the Visual Studio 2017. This tutorial is mainly based on the great tutorial of Ginku...

over 5 years ago
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Debugging How To Debug Packaged Games

Overview Original Author: () Dear Community, In this wiki I explain how it is that you can debug packaged games, both by having the debug symbols/files available for the UE4 crash reporter, and via...

over 5 years ago
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Custom Input Devices

Overview This page will detail how to create custom Input Device plugins in order to add support for additional controller/input types. It will also show example code for adding additional Key/Game...

over 5 years ago
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Custom Context Menu for Actors in Editor

Description This Wiki page will show you how to add a custom context menu for your Actors in the Unreal Editor. Here an example of a menu with a custom entry and tooltip when clicking on a custom A...

over 5 years ago
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Custom Character Mesh Class

Overview Author: () In this wiki I show you how you can easily use your own custom Skeletal Mesh Component class with the UE4 ACharacter class! In the same way that you can easily change the UE4 Ch...

over 5 years ago
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Creating heightmaps with Krita

Create a New Document Create a new document in Krita. The dimensions of the image should match one of the Overall size (vertices) of UE4ÔÇÖs Recommended Landscape Sizes. Set the Model to Grayscale,...

over 5 years ago
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Creating a movement component for pawn

Introduction Hi, My name is Dmitry and I'm a programmer at Snowforged Entertainment. Our team is currently working on Starfall Tactics ÔÇô an upcoming online RTS game based on the Unreal Engine 4. ...

over 5 years ago
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Creating a Skeletal Mesh in Blender

Overview This tutorial is geared toward users who are new to Blender. It is a step-by-step guide that will walk you through the steps needed to create a simple model and armature that can be import...

over 5 years ago
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Creating Layered Materials (Tutorial)

Overview In this brief tutorial we will overview the process of creating a simple Layered Material with two Material Layers: chrome and snow. Our final Layered Material will automatically place sno...

over 5 years ago
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Create a Mesh Based Projectile Particle

Overview 4 tutorials focusing on making a texture, create meshes, build materials and the particle itself. How to model some meshes in 3dsmax, setting up the materials and how to combine the materi...

over 5 years ago
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Crash Reporter Explained

There have been quite a few questions about the overall workflow regarding the Crash Reporter. This tool helps to provide specific information to Epic about particular crashes, which in turn assis...

over 5 years ago
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This helps keep the lights on