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Reducing draw calls

Methods of reducing bottleneck on preparing and submitting draw calls from CPU to GPU

Updated over 4 years ago
Performance

Explain here shortly what is a "draw call".

  • Foliage Tool

  • Instance Tool

  • Turning meshes in the far distance into 3D Imposter Sprites

  • HLOD

  • Using LODs to use single material on the mesh

  • Switching to new API: DirectX 12, Vulcan, Metal.

    • DirectX 12 boosts performance of HITMAN 2
This helps keep the lights on