Glossary

A convenient list of common terms. Let's put every entry under header section, so it can be easily linked from other pages. C Class Default Object (CDO) The template object created for UCLASSs. Can...

Updated over 3 years ago

A convenient list of common terms. Let's put every entry under header section, so it can be easily linked from other pages.

C

  • Class Default Object (CDO)
    The template object created for UCLASSs. Can be access using
    UClass::GetDefaultObject
    
    .

R

  • Repository
    The server where your project is stored, usually using a Source Code Control system such as git, Perforce, or Subversion. When submitting our work to server, we often say pushing to repo or committing to repo. And downloading the recent version of project from there is called updating the repo.

S

  • Slate
    C++ UI framework

U

  • Unreal Automation Tool (UAT)
    Tool to automate various aspects of UE4 development. For example, the BuildCookRun automation tool Builds, Cooks, and Runs a project.

  • Unreal Build Tool (UBT)
    The build system used by UE4. All other tools, for example Visual Studio projects, end up running UBT to perform the build.

  • Unreal Game Sync (UGS)
    Project synchronization tool for larger teams using Perforce.

  • Unreal Header Tool (UHT)
    A C++ header parser and code-generation tool that is run before the standard C++ compilation. Used to implement parts of the UE4 UObject system.

  • Unreal Motion Graphics (UMG)
    A visual UI authoring tool and collection of widgets. Built on top of Slate.

  • Unreal Shader File (USF)
    HLSL like shader files that implement part of the UE4 rendering system.

  • Unreal Shader Header (USH)
    HLSL like shader files headers that implement part of the UE4 rendering system.